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- on mouseDown
- set spnum to the clickOn
- puppetSprite(spnum, 1)
- set the castNum of sprite spnum to the number of cast "RIGHT_D"
- updateStage()
- repeat while the stillDown
- updateStage()
- end repeat
- puppetSprite(spnum, 0)
- end
-
- on mouseUp
- global pno, chgflg
- if chgflg = 0 then
- if pno < 10 then
- set pno to pno + 1
- set chgflg to 1
- end if
- end if
- end
-